- Agency and Learning (main theories, not philosophy)
- Interface Design
- Children with Special Needs
- Using technology to teach
- Music preference with movement (children)
- Graphic Design
- Project Management
- Music Education
- Web Design
- Using media for social change
- Games in education
- Learning assessment
- 1-on-1 tutoring reserach
- Music
- Computer Science
- Program Evaluation
- ARTS in Public Schools
Saturday, July 20, 2013
Stuff I Know About
I have a unique set of experiences that give me an interesting expertise.
Friday, July 12, 2013
Design Sprint
Sometimes my most productive work is done under pressure. Here is a design strategy for a "Design Sprint":
Before the sprint: Prepare
Get the people and things you need.
Day 1: Understand
Dig into the design problem through research, competitive review, and strategy exercises.
Day 2: Diverge
Rapidly develop as many solutions as possible.
Day 3: Decide
Choose the best ideas and hammer out a user story.
Day 4: Prototype
Build something quick and dirty that can be shown to users.
Day 5: Validate
Show the prototype to real humans (in other words, people outside your company) and learn what
works and what doesn’t work.
Before the sprint: Prepare
Get the people and things you need.
Day 1: Understand
Dig into the design problem through research, competitive review, and strategy exercises.
Day 2: Diverge
Rapidly develop as many solutions as possible.
Day 3: Decide
Choose the best ideas and hammer out a user story.
Day 4: Prototype
Build something quick and dirty that can be shown to users.
Day 5: Validate
Show the prototype to real humans (in other words, people outside your company) and learn what
works and what doesn’t work.
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