Tuesday, November 16, 2010

Indexing as a Game - Part 2

Contribution: Make it possible for people to find genealogy.
  • track indexer and records and number of temple ordinances as a rewards cycle - keeps you motivated to keep going in the game. How can we potentially shorten the rewards cycle? track number of temple ordinances done from names indexed, track number of records added to pedigrees, number of search units, number of search hits (how many times the record you've indexed has been looked at by others).
  • Get people socialized quickly --> feeling of success early on, retention, obedience to rules of the world, feeling connected to the game -- do a before and after test to find out if it made a difference in numbers. Give the game a name and a face.
  • How much difference would it make to have a greeting from a stake/ward indexing leader right as soon as you go online?
Get to doing as fast as possible:
  • Rather than having to read, send administrator a note to give local training for each person (synchronous)
  • Or having a video of the administrator greet the newcomer (asynchronous)
  • Set small goals that are achievable quickly
  • Show progress, see milestones for goals--showing people how
  • different screens/lands/records to do based on level in indexing - QUEST
  • Show how well the person did in comparison with the top indexers - names per time period per hour--show measurable nrmas so people don't have to start over--show "people like you do about this rate:..."
  • To win games, the social is the most important of that stop. (Bragging rights) - measure also how many names were done in the ward by their Family people
  • Build-in functionalities or
  • Log on, see where you're at, where the ward's at, where the church is.
  • Show bar of how many records are left to index.}
How are we goign to represent these things? How could we visually represent things that have some (visually, how bad am I off?)?


Let's start to map it out.

Designing for the Generation - BYU Forum

Generation "Millenials" are:
  • SPECIAL - treat them as VIPs
  • SHELTERED - harm them not!
  • CONFIDENT - be positive
  • CONVENTIONAL - focus on family
  • TEAM-PLAYING - work together
  • ACHIEVING - national spelling bee champions
Circulation:
  1. High - Institutionalism, individual weak
  2. Awakening - Individual strong
  3. Unraveling
  4. Crisis - Challenge, opportunity, Xers will be heros, millenials will build sense of community and sense of connectedness that will build a new era
"This generation has a rendez-vous with destiny."

Friday, November 12, 2010

LDS Instructional Design Community Conference

Salt Lake City, Utah

Questions to ask about your solutions:
  • Does the solution motivate learners to change behavior? Does it "fill a bucket" or truly "light a fire" for learners?
  • Is the solution original and creative?
  • What is the estimated impact from the proposed situation?
Changing cultures to adopt new technologies??
  • Formal/informal mentoring.

Tuesday, November 9, 2010

Question for the Week:

What is the end goal of indexing, and how can that be used to motivate people to do more?

FamilySearch Indexing as a Game

Two things to look at to start with:
  1. Challenge - What you have to do to get to the end goal.
  2. Core Performance - Set of skills you have to master to win the game.
For FamilySearch, there's no save-the-world challenge here. (ironic, because family history is so important) This is a lot like the Atonement. We're trying to apply it in our lives when it is really constantly present.
  1. Challenge? How could we make this a challenge?
  2. Core Performance = Filling out the field values. This is probably not going to change unless we think of some really creative interface.
How could we make this a challenge?
  • Measure accuracy - raise a level when you match up with others. Maybe use character-recognizing software?
  • Speech to text? Speech recognition- Read it out loud, computer takes speech to text (creates abilities for new audiences)
  • Human challenge is deciphering the words.
  • Speed in indexing? (accuracy might suffer)
  • Maybe one of the goals is to become an Arbitrator.
  • Have the Arbitrator give a score to someone who indexes correctly--giving feedback to indexers
  • Synchronized
  • Doing it as a family- projecting it on the screen and doing it together
  • Quick helps - zoom in, zoom out, find similar letters on the page, putting in handwriting course alphabets into projects
  • Usually people don't read a manual before DOING the computer game. That's part of the fun--you're DOING something.
  • How do we get them right in to indexing names RIGHT NOW without having to first read instructions/do tutorials?
  • Break it up into one field at a time, make it immediately arbitrated so you get immediate feedback. Don't wait for the whole document to be finished.
  • Sometimes indexers can't finish a batch and they have to leave it and don't get back to it--> negative feedback when it is taken away from them and it's like they've wasted time.
  • Difficult for programmers is usually better for users. :)
  • Put in user profiles where each user is from, languages they're also interested in indexing
  • Like Amazon: "people who have read this book have also read this book..." :: "people who have indexed these records have also indexed..."
  • Mobile phone game?
  • Rank difficulty of batches, give permission to users as they do more and more indexing.
  • Once an arbitrator, recruiting other people to
  • Arbitrator as a trainer (master/apprentice) to be rated on apprentices' performances
  • Creating a "Guild" aspect to FamilySearch indexing??
  • Allowing people to sign up as a team that can download the SAME batches at the same time and bring people together--> instant arbitration.
  • Making indexing about social cohesion -- screen-sharing, IM, voice capabilities, allow people to talk while they're doing it, online at the same time.