Tuesday, November 16, 2010

Indexing as a Game - Part 2

Contribution: Make it possible for people to find genealogy.
  • track indexer and records and number of temple ordinances as a rewards cycle - keeps you motivated to keep going in the game. How can we potentially shorten the rewards cycle? track number of temple ordinances done from names indexed, track number of records added to pedigrees, number of search units, number of search hits (how many times the record you've indexed has been looked at by others).
  • Get people socialized quickly --> feeling of success early on, retention, obedience to rules of the world, feeling connected to the game -- do a before and after test to find out if it made a difference in numbers. Give the game a name and a face.
  • How much difference would it make to have a greeting from a stake/ward indexing leader right as soon as you go online?
Get to doing as fast as possible:
  • Rather than having to read, send administrator a note to give local training for each person (synchronous)
  • Or having a video of the administrator greet the newcomer (asynchronous)
  • Set small goals that are achievable quickly
  • Show progress, see milestones for goals--showing people how
  • different screens/lands/records to do based on level in indexing - QUEST
  • Show how well the person did in comparison with the top indexers - names per time period per hour--show measurable nrmas so people don't have to start over--show "people like you do about this rate:..."
  • To win games, the social is the most important of that stop. (Bragging rights) - measure also how many names were done in the ward by their Family people
  • Build-in functionalities or
  • Log on, see where you're at, where the ward's at, where the church is.
  • Show bar of how many records are left to index.}
How are we goign to represent these things? How could we visually represent things that have some (visually, how bad am I off?)?


Let's start to map it out.

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